Refinement












This past week I felt like my experience lacked "oomph" and didn't feel random enough. In one of my favorite games, VRChat, there is a world called Test Pilots where you can fly an airplane in VR around a really low quality city. Back at home, its one of my favorite game experiences because of the meditative state I'm in when flying the plane and looking out the window seeing the skyline.
Therefore, I am going to try to recreate a more refined version of that using the base I already have.
There's three parts in my plan:
1. Build a random city generator where I can weight if the buildings group more/spread more or what kind of % of real estate is allocated to each building height group
2. Add constraints to the user to grow/decay the city according to their actions.
3. Add life to my environment with blimps
This is what the main city looks like at start. As you can see, the edges of my city are not perfectly round anymore because I added a branching factor to my city generation algorithm. The branching factor basically determines how uneven the edges of the city are. All the buildings begin at a random prefab in the lowest height band. If the user doesn't move their flying car, all the buildings will continue to decay to the lowest height prefab.
As you can see, there are some blimps hovering above just randomly moving.
I used to play Amazing Spiderman on IOS and one of my favorite things to do was to web-sling all the way up to the blimp above New York City.
This is what one of the generated city looks like. It has a more weight to low and medium height buildings, barely any weight to tall buildings, but a lot of weight to super-tall buildings. I've turned up the grouping factor high up. So buildings of similar height tend to congregate next to each other.
This is what the flying car looks like and the menu. I prompted Meshy to give me "Bladerunner 2049 flying car"
This is what all the building type prefabs look like. In many of the newer prompts, I abandoned the "fit within a 1:1 city block" instruction since it made the buildings too blocky, and I researched some architects and did "[architect name] style super tall skyscraper".
This is a generated city with all the weight in the shortest buildings and super tall buildings.
Urban Identities
Status | Released |
Author | willyeh |
Genre | Simulation |
Tags | artgame, City Builder |
More posts
- PostmortemMar 06, 2025
- Lo-Fidelity GeneratorFeb 17, 2025
- Generator IdeaFeb 14, 2025
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