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Devlog

  • Postmortem
    March 06, 2025 by willyeh#city builder, #artgame, #live simulations, #generators
    Underlying all of the city generation is a perlin noise algorithm that lets me tune the weights in the Unity inspector tab. Through organizing all of the different building heights into different heig... Continue reading
  • Refinement
    March 02, 2025 by willyeh
    This past week I felt like my experience lacked "oomph" and didn't feel random enough. In one of my favorite games, VRChat, there is a world called Test Pilots where you can fly an airplane in VR arou... Continue reading
  • Lo-Fidelity Generator
    February 17, 2025 by willyeh
    1
    This past week, I implemented my city generator idea of a fluid skyline whose silhouette changes over time. I settled on a 10x10 grid where the user can click on a block and it randomly places a build... Continue reading
  • Generator Idea
    February 14, 2025 by willyeh
    After reading Kate Compton's post about generators , I became attached to the idea of making a VR based generator experience with a basic set of functions for the user, similar to a sandbox. I want to... Continue reading
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