Prototype Agent



From our character sketch, we devised two main agents: students and the monster. Since the professor is just a derivative of the student, we can implement that last.
The monster has a NavAgent and state machine where it is either wandering around the map or attacking the player. The monster attacks the player when its in a certain radius and is attracted to the player's flashlight.
The student has a system prompt to be really hard to talk to and is plugged into ChatGPT's API to be its personality. Depending on your interactions with the students, your reputation can either increase and make the monster afraid of you, or decrease and make the monster worse. We plan on adding simple navigation to the students in the future.
Basement 2
Basement 2 Anxieties
Status | In development |
Author | willyeh |
Genre | Interactive Fiction |
Tags | Horror, Life Simulation, Psychological Horror |
More posts
- Basement 2 Reflections10 days ago
- Agent Sensing and State Changes36 days ago
- Character Developement43 days ago
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