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Basement 2

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Devlog

  • Basement 2 Reflections
    April 20, 2025 by willyeh
    We are pursuing a Meta Quest store release of Basement 2. Therefore we are going to polish and refine this game to be marketable accordingly. The main agent we have is the monster that roams the hallw... Continue reading
  • Agent Sensing and State Changes
    March 26, 2025 by willyeh
    We incorporated a walking animation and an attack animation into the monster. It surprisingly transitions very smoothly and makes the game feel alive. I think we want to implement sounds next. The stu... Continue reading
  • Prototype Agent
    March 26, 2025 by willyeh
    From our character sketch, we devised two main agents: students and the monster. Since the professor is just a derivative of the student, we can implement that last. The monster has a NavAgent and sta... Continue reading
  • Character Developement
    March 19, 2025 by willyeh
    Blog: Create at least 2 characters that could exist as agents in Project 2. Consider appearance, history, relationships, customs, habitat, locomotion, sensory systems, behavior. Basement 2 is a social... Continue reading
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