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Basement 2 Reflections
We are pursuing a Meta Quest store release of Basement 2. Therefore we are going to polish and refine this game to be marketable accordingly. The main agent we...
Agent Sensing and State Changes
We incorporated a walking animation and an attack animation into the monster. It surprisingly transitions very smoothly and makes the game feel alive. I think w...
Prototype Agent
From our character sketch, we devised two main agents: students and the monster. Since the professor is just a derivative of the student, we can implement that...
Character Developement
Blog: Create at least 2 characters that could exist as agents in Project 2. Consider appearance, history, relationships, customs, habitat, locomotion, sensory s...

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