We are pursuing a Meta Quest store release of Basement 2. Therefore we are going to polish and refine this game to be marketable accordingly. The main agent we...
We incorporated a walking animation and an attack animation into the monster. It surprisingly transitions very smoothly and makes the game feel alive. I think w...
From our character sketch, we devised two main agents: students and the monster. Since the professor is just a derivative of the student, we can implement that...
Blog: Create at least 2 characters that could exist as agents in Project 2. Consider appearance, history, relationships, customs, habitat, locomotion, sensory s...